Navigate past all the obstacles and turrets to fly your ship through the ring at the end of each level.
Fly your ship (arrows/wasd) and shoot down all the asteroids with spacebar!
While attempting to create a sphere from points on a 2D circle, a series of mistakes created some beautiful geometry.
Roll the ball with arrows/wasd and jump with spacebar! Try to get the ball in the basket at the end of the track.
Initial experiments with an attractor that simulates a source of gravity. Any rigid-body within range will be "pulled" toward the attractor.
Simple game with adjustable gravity, cannon power, debug visualizer. Simulates cannon fire with RigidBody linearVelocity derived from raycaster direction and a power coefficient.
Experimenting with threlte's new (as of v4) physics package @threlte/rapier and interactivity.
A scene full of clickable, floating hydrogen isotopes and interactive text with integrated html.
A 3d h-tree generator with optional random-tree generation.
A recursive "Menger Sponge" fractal with up to three iterations.
Control the Rocinante spacecraft in front of an intersellar ring gate from The Expanse.
WARNING: Resource Intensive. Large Models. Not Mobile Friendly.
Attempting to create a black hole effect with MeshPhysicalMaterial and PointLights.
Observe the effect of scale on different types of noise with Lamina shaders.
Add up to 10k instanced spheres and view the Nefertiti glTF model with a PointsMaterial.