HOME SHOWCASE
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Ring Flyer

threlterapier

Navigate past all the obstacles and turrets to fly your ship through the ring at the end of each level.

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Asteroids

threlterapierpostprocessing

Fly your ship (arrows/wasd) and shoot down all the asteroids with spacebar!

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Bad Sphere

threlteInstancedMesh

While attempting to create a sphere from points on a 2D circle, a series of mistakes created some beautiful geometry.

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Roll the Ball

threlterapier

Roll the ball with arrows/wasd and jump with spacebar! Try to get the ball in the basket at the end of the track.

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Attractors

threlterapier

Initial experiments with an attractor that simulates a source of gravity. Any rigid-body within range will be "pulled" toward the attractor.

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Cannon Fire

threlterapierlamina

Simple game with adjustable gravity, cannon power, debug visualizer. Simulates cannon fire with RigidBody linearVelocity derived from raycaster direction and a power coefficient.

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Threlte Physics

threlterapierlamina

Experimenting with threlte's new (as of v4) physics package @threlte/rapier and interactivity.

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Hydrogen Isotopes

threltelamina

A scene full of clickable, floating hydrogen isotopes and interactive text with integrated html.

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Tree Fractals

threltelamina

A 3d h-tree generator with optional random-tree generation.

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Menger Sponge

threlte

A recursive "Menger Sponge" fractal with up to three iterations.

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The Expanse

svelte-cubedlaminaglTF

Control the Rocinante spacecraft in front of an intersellar ring gate from The Expanse.

WARNING: Resource Intensive. Large Models. Not Mobile Friendly.

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Black Hole

svelte-cubed

Attempting to create a black hole effect with MeshPhysicalMaterial and PointLights.

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Lamina Noisy Spheres

svelte-cubedlamina

Observe the effect of scale on different types of noise with Lamina shaders.

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InstancedMesh Spheres

svelte-cubedglTF

Add up to 10k instanced spheres and view the Nefertiti glTF model with a PointsMaterial.